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Walks are a common way for the player's dog to get exercise and new items in Nintendogs and Nintendogs + Cats. During walks, they can go to various locations.

Walk information found in the Nintendogs instruction manual

In Nintendogs, it is possible to take multiple walks in a day, but there must be at least a half-hour gap in between. This gap does not exist in Nintendogs + Cats.

In Nintendogs + Cats, if a dog's physique is labelled as "plump", the dog might need to go on walks more often.

In Nintendogs

Controls

To begin a walk, tap the "Go Out" button on the bottom screen, tap "Walk", and a screen of the neighborhood will be seen. Drag the stylus and create a line wherever you would like to go. The more the dog is walked, the more stamina it will build up, meaning the player can walk farther.

Usually on walks, the dog will mark its territory. If the dog poos on a walk, tap it to put it in the bag. Not doing so might result in complaints from other neighbors, as well as a definite loss of Trainer Points. A light-blue circle will appear on the map above to show where this may happen, though dogs can sometimes stop in an unmarked location and attempt to put a mark on it.

Neighborhood

The layout of the player's neighborhood is not dependent on what version of the game the player owns, but is not universal either. Instead, the neighborhood in Nintendogs is divided into four quadrants by the game (though the player will see the entire neighborhood as one map), and every time the game is reset, the structure of each quadrant of the player's neighborhood will be randomized. The randomization allows for a diversity of neighborhood configurations between save files.

The map of the player's neighborhood is consistent throughout gameplay, meaning the location of buildings and places will not change.

Players can construct their neighborhood here.

Quadrant 1 (top left)

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Quadrant 2 (top right)

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Quadrant 3 (bottom left)

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Quadrant 4 (bottom right)

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Places

While drawing a route on the map, the player might draw the line into places such as the Gymnasium, Discount Store, or Park. In the Gymnasium, you and your dog can practice for the Agility Trial. In the Park, you and your puppy can practice for Disc Competitions or play with neighbors' dogs, who appear if there were dog markings on the Park on the map.

The Discount Store sells items for a cheaper price than in Pet Supply, and may stock an item not available in Pet Supply, as the Keyboard or Talking Bird. You can reach these places by painting over the red dot at the entrance. If you don't, you will not enter that place.

Surprises

Surprises are found in question mark boxes on the player's map. Each neighborhood quadrant / layout has its own set of surprise boxes-- which are fixed in certain locations-- where surprises can appear, but the question mark boxes are sometimes unmarked on the map.

The only locations guaranteed to contain a surprise on the player's walk are those marked on the map when a player is planning their route. When a box is unmarked, there is a chance it may still contain a surprise, such as Trash or Presents-- but this is not guaranteed.

Presents

A Shetland Sheepdog finding a present on a walk in Nintendogs.

Presents can be found on walks, and contain random items. They can either be found in a question mark box, or in an unmarked location.

Ones found in unmarked areas tend to be rarer, though can be predicted; if the player's icon on the map stays in place while their actual dog is still moving, they have most likely stumbled upon an unmarked gift item (or trash).

These locations are random every walk, but will always be in predetermined areas. If you remember where you found a present or dog before on a previous walk, returning over these spots sometimes yields surprise presents.

Trash

Trash can be found in an unmarked location, and is more likely to appear instead of a present when the dog has not been well cared for. It is bad for the dog, even though they will always want to eat it. If the dog manages to eat it, it will look nauseous for a few seconds, and the music will slow down. Trash takes the form either of a piece of tofu on the ground, a black garbage bag with a red tie, or a brown paper bag.

If the player checks the dog's status screen just after going for a walk where the dog ate trash, one of these foods will be shown next to "Last Things Eaten":

  • Apple Core
  • Fish Stick
  • Bread Crust
  • Orange Peel
  • Cat Food
  • Banana Peel
  • Mac 'n' Cheese
  • Potato Skins
  • Meatballs
  • Pot Stickers
  • Hot Dog
  • Hamburger Bun
  • Stale Bread
  • Popcorn
  • Spaghetti
  • Chuck Roast
  • Peanut Butter
  • Fried Chicken
  • Teriyaki
  • Burritos

Meeting Other Dogs

Meeting Spot on a walk.

Occasionally, question marks will lead to a neighbor with a dog who will offer advice, normal chit-chat, or stern words, depending on how well the player's puppy has been cared for. The player's puppy will be able to play with the NPC's puppy, and will have one of three feelings for the dog when they leave: curiosity, love, or hatred.

The dog will be curious as soon as they meet the other dog. Befriending other dogs is actually a timing-based minigame. The goal is to make friends with the NPC's puppy within 30 seconds by tugging your dog's leash forward to meet the other puppy while it is laying down. If this is done correctly, the two puppies will sniff noses. If the player's dog approaches the NPC's puppy while it is not laying down (play-bowing, barking, rearing up on its hind legs, barking), the NPC's puppy will snap at the player's puppy and the player's puppy will run back to the player. If either of these results occur enough times (1 to 3, depending on how friendly the NPC's puppy is and how many flashing pools of urine are on the top screen), the music will change and the puppies will either become friends or enemies.

When puppies make friends, they will walk towards each other, sniff each other, and one dog will lay down on the other, while friendly music plays in the background. If the NPC puppy snaps at the player's puppy enough times, both dogs will become enemies, fighting by growling, rearing up, biting at each other, and charging at each other while aggressive music plays in the background.

Befriending an NPC's puppy causes the player to gain Trainer Points, while making enemies with an NPC's puppy causes the player to lose Trainer Points.

Befriending or making enemies with an NPC puppy repeatedly does not seem to affect any aspect of the NPC puppy's behavior.

In Nintendogs + Cats

Night stroll going downtown

Walks return in Nintendogs + Cats, but with a major overhaul. There is now a tutorial which explains how walks work over the course of the player's first several walks, and the walks themselves are presented as moving straight forward, rather than the prequel's sidescrolling format. There is no limit to how many times a puppy can go on a walk without resting, nor a limit on how far the puppy can go, nor a map on the upper screen. The only restriction on how many walks the puppy can go on is its hunger and thirst. A famished and/or parched puppy cannot go on walks.

The player can also now change the color of the leashes, but they have to buy each color at the BARC shop or the Recycle Shop.

There are four areas of the walk map which are Neighborhood, where the walk usually starts, Mountains, Downtown, and the Seaside. When walking in Downtown or Seaside, the player may come across traffic cones.

Grass

In Nintendogs + Cats, a puppy is not allowed to urinate on the road anymore, or else Owner Points will be lost. Instead, the player must frequently guide their puppy to patches of grass at the side of the road (sometimes in the middle on the Mountain path), where the puppy will either urinate, defecate, roll around, bark at insects, or on rare occasions in the Mountain path, Neighborhood Secret Path, or Mountain Secret Path, find a present.

As in the original Nintendogs games, the player is expected to pick up their puppy's dung by tapping it and watching it float into a paper bag. The player will know that their puppy is about to poo rather than urinating when it turns completely sideways and squats. If a puppy starts digging at the grass, give one quick (or more) tug to prevent rolling around. He/she will turn around with a ! mark above his/her head, and the player is able to give him/her a treat. If a player's puppy sniffs at the ground when not in a grass patch, tug on the leash to prevent leakage.

Surprises

Presents

Presents make a return appearance in Nintendogs + Cats, but are more uncommon. Presents in the game are usually a recyclable material that can be exchanged for special items at Mr. Recycle. In addition, if the player weaves through traffic cones without touching or bumping into them, a present will magically appear.

If the player uses the Pedometer for walks, the rarity of the item can increase depending on how many steps the player takes. For example, walking over a thousand steps can grant the player an accessory.

Trash

Trash makes a return in Nintendogs + Cats, but is uncommon and easier to avoid. Trash comes in the form of a white-and-red paper bag with a leek in it, a very full black trash bag surrounded by cans, or a cardboard box with two cans and two wrappers.

If the dog eats it, he/she becomes dirty, and when they poop later on in the walk, it will look as if they are sick. When you return home, they will be tired, but will recover.

Meeting Other Dogs

Just like in the original Nintendogs, the player can meet other dogs. The player has to approach a Mii that is walking a dog, and an encounter will occur. Depending on how friendly the Mii's and player's dogs are (shown by whether the dogs play-bow, bark, and spin; growl, bark, and stand; stand and fidget on their feet; or bark, whine and crouch with their tails between their legs), the two dogs may make friends. Some NPC dogs are always friendly, such as Max, while other NPC dogs are almost always unfriendly, such as Zoe. Unlike in the original Nintendogs, this system seems to be purely luck-based, though the player's puppy will be more friendly or unfriendly depending on its personality.

Sometimes, if the player's dog makes friends with the Mii's dog, they may be asked to go to the Seaside Park, Mountain Park, or the Café Petrov with them. This does not happen when on any Secret Path, no matter what. If the dogs fail to make friends, the NPC's dog will not fight. It will just growl many times, and the player's dog will act afraid of it, or vice-versa.

Also, if the player turns on SpotPass, any dogs received via the feature will be able to be found on walks, even the DLC Miis (except, of course, those that own a cat). You may also meet owners whom you met through StreetPass.

Places

While on a walk, the player will see signs for various places, depending on where they are. On any route, once the player has gone on enough walks, they may access a special BARC store that has different items depending on the route. The BARC store's entrance is marked by a forest-green sign that displays BARC's white dog logo.

Mountain Park

On the Mountains and Seaside routes, the player can access the Park via a blue sign with a white dog silhouette standing in grass on it, where they can play with other dogs or train for disc competitions (which is recommended, as there is more space to practice than at home). On the Downtown route, the player can access Café Petrov via a brown wooden sign with the cafe's logo on it, where they can buy tasty treats for their dog and meet Precious, the store owner's spoiled cat. There is also a Secret Path that can randomly be found on any of the routes, marked by a sign with a picture of a blue silhouette woman walking her puppy on a hill and an arrow beneath this picture. Here there are many presents, and they're mostly rare ones. The player will also find lots of Traffic Cones on the Downtown and Seaside versions, which they can weave through to get presents. On the Neighborhood and Mountain Secret Paths, these cones are replaced by many patches of grass, where presents are likely be found.

Puddles

Puddles are another obstacle that the player may encounter on a walk after rainfall. They can be found on all of the paths. If a dog plays in a puddle it will get filthy and then the player will have to wash it when they get back home. To prevent a dog from playing in puddles, give the leash a sharp tug and if the puppy obeys, reward him/her. Eventually the puppy will learn to avoid puddles with a small tug on the leash preventing him/her from getting dirty.

Note: If a puppy rolls over to play and the player tugs on the leash repeatedly, the puppy may still get slightly dirty, but not as much as it would have if the player let it play.

Trivia

  • In prerelease screenshots for Nintendogs + Cats, walks were originally going to be a lot different, being based on the predecessor.
  • In Nintendogs + Cats, you can go for multiple walks in one day without taking breaks between each walk.
  • In Nintendogs, you hold the leash from the side rather from the middle. This was later changed in the sequel.
  • In Nintendogs + Cats, if your dog comes home famished, parched or filthy, a pop-up will say "Your pet seems hungry/thirsty/dirty. Why don't you give him/her some food/water/a bath?"
  • In Nintendogs + Cats, if you and your dog don't move, any pet owners in the distance will endlessly walk in place until you get close enough.
  • In Nintendogs + Cats, you can pull your dog towards or away from the NPC puppy while encountering another dog, despite it being ultimately useless. This could be a possible reference to the prequel.
  • Moving your puppy around during an NPC encounter in Nintendogs + Cats does lead to an interesting feature. If you pull your dog to the bottom left corner, and the encounter ends in friendship, an alternate jingle will play, as well as an alternate message. Nothing else seems to change.
  • In Nintendogs + Cats, if the message displayed upon starting a walk says "(dog name) is anxious to go out today/tonight!" or a similar message, there is likely a Secret Path on one of the routes.

Gallery

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